Motion Design
A series of animated interstitials between levels to further the story of a browser-based WebGL game.
Client: U.S. Army
Agency: Universal McCann, MRM, Google Zoo, Tool
Role: 3D Modeling, 3D Animator, UI and Type Animation, VFX Technical Director, Animation Supervisor, Compositing
Tools: Cinema 4D, After Effects
Year: 2015
Cryptaris is a series of motion graphic interstitials between seven levels of gameplay of a browser-based WebGL game. The game was created to test the player's STEM capabilities (Science, Technology, Engineering, and Math).
Full Production Credits
Dustin Callif: Managing Partner Digital
Chris Neff: Executive Producer, Concepting
Michael Sevilla: Lead Creative Direction, Concepting, Writing, Lead Designer, Style Frames, Motion Direction, 3D, VO
Ben Priddy: Creative Direction, Concepting
Adam Baskin: Senior Producer, Concepting, Writing, VO
Josh Jetson: ACD, Concepting, Design, UI & Type Animation
Seth Benson: 3D Modeling, 3D Animator, UI and Type Animation, VFX Technical Director, Animation Supervisor, Compositing
Charlie Short: Creative Writer
Sound: Plan 8